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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Tue Aug 20, 2013 2:37 pm 
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cheers. The new 4k monitor really helps

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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Sat Aug 24, 2013 10:53 am 
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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Mon Aug 26, 2013 12:04 pm 
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Hey dude, nice renders! I feel like the one thing letting you down on the 'organic' stuff is that your renders are so realistic, that the feathers (and fur on that earlier fox) are quite obviously faked with texture. I think if you're going to do such realistic renders of creatures, you need to invest time in fur/feather simulation.

BTW, I feel like the last bird you posted has way too many feathers on the wings, especially for such a small bird (and they look really thin). An albatross would possibly have that many feathers on it's wings.

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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Mon Aug 26, 2013 3:09 pm 
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Worzel wrote:
\

BTW, I feel like the last bird you posted has way too many feathers on the wings, especially for such a small bird (and they look really thin). An albatross would possibly have that many feathers on it's wings.



Cheers i agree with them being thin and too many. Will try again. not too far off hopefully.
(sample pic i was kinda goin off) Will post pics of WIP with the fur i put on. It is physical geometry and not post edit.
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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Sat Aug 31, 2013 11:02 am 
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WIP2
-Made wing feathers larger and less of
-Made wing feathers SSS
-Made body feathers/fur geometry larger and re UV'd
-Made eyes smaller
-Used sss absorption map on wing feathers
Tilted one wing to move away from too much symmetry


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Didnt show geometry of fur in last WIP cause i thought it looks too cluttered. But yeah its not faked like a normal or bump map...
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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Mon Sep 02, 2013 5:07 pm 
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I get the feeling the transparency of your feather texture is backwards. the feathers seem to be solid with a transparent core. I think they would look better the otherway around.

While there is a nice surface quality to the main body of the bird - it doesn't feel like sleek feathers - it feels like coarse fur... makes me think of a bearskin rug for some reason.

the specular/reflection component is way too high on the glancing highlights - it kinda shows up on the right wing in the top down shot. but its a major issue in the front on shot - makes his head look plasticy.

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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Mon Sep 02, 2013 5:09 pm 
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I also think your transition area from main body to wing needs work. the elbow? needs some texturing & modeling attention.

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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Mon Sep 02, 2013 6:41 pm 
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SplattR wrote:
I also think your transition area from main body to wing needs work. the elbow? needs some texturing & modeling attention.


Can you do one to show me what you mean? Made it messy on purpose vs 1st version to emphasize physical and not faked feathers.
Yup bad alpha map that looked even worse inverted, didn't try very hard there tbh...
Was making the feathers stand up on its back purposely for the pose. I agree otherwise
Photo of the real one seems to have allot higher gloss/ reflection than mine all together...?

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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Wed Sep 04, 2013 12:16 pm 
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The shader seems to have a very bright very focused very white specular.

the photo does have a tight spec, but its glossy over all the feathers, more anisotropic almost (although I don't think that will solve your problems)
it also isn't white, seems to be slightly blue to me.

yours - particularly in the front shot, makes me think of very rough red skin - like on a rooster or a vulture.

I'd suggest weaking the spec and making it slightly looser, tweaking the colours a bit.

as for the wing join, I find it hard to describe. hope the picture helps.

the joint in the wing seems big and bulbous - like a big knuckle or something. the pattern of white makes me think the texture is stretched, but it might be placement of feathers.
bird wings have particular areas and usually a very streamlined flow from one are to the other. yours seems jaggy on the main body, with a big lumpy knuckle, that doesn't flow into the pinion feathers.

real bird feathers don't stand up unless there's a really strong cross wind, so how does standing them up make it more physical? maybe you've over exagerrated a little?

hope that helps - it is looking really good mate.


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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Thu Sep 05, 2013 6:46 pm 
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meh next project after this, boring tbh...

-touched up wing alpha
-more scattering to wing specular transmission
-scaled down bear rug
-re UV'd with higher def
-used more sss absorption on body fir/ feathers
-flattened back fur/feathers


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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Mon Jan 30, 2017 3:03 pm 
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Been doing a few models for an ARMA 3 mod called desolation redux. Looking for another game or mod to help out with.

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Last edited by cronicash on Mon Jan 30, 2017 3:22 pm, edited 1 time in total.

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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Mon Jan 30, 2017 3:16 pm 
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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Mon Jan 30, 2017 3:36 pm 
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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Mon Jan 30, 2017 7:22 pm 
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Some 3D router work.

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 Post subject: Re: Few past renders *very pic heavy*
PostPosted: Wed Feb 01, 2017 7:54 pm 
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Love the router work at the end!

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