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 Post subject: Armored Personnel Unit
PostPosted: Tue May 17, 2016 10:23 pm 
Ewok
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Hey all, when i've had some spare time i've been modelling a Matrix APU, which is a power battle suit shown in the third matrix movie (Heres a low quality youtube video of it in action - https://www.youtube.com/watch?v=5q5rsQJpGV0). I still have a way to go, but here is where I am up to, the goal would be to finish modelling it, texture, rig and animate it. Any feedback is much appreciated.

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 Post subject: Re: Armored Personnel Unit
PostPosted: Tue May 17, 2016 11:52 pm 
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Looks like a fair bit of rigging to be had there!! Really hope you get that far!

Model is looking really cool.

Just looking at all those cables on the legs and arms, if they're just geometry, then it'll possibly be a bit hard to maintain their volume when the legs/arms bend. If you made the cables by extruding a 'circle' along a 'curve' path, it might be useful to keep that history and just rig the curve (path), so that the extruded geometry (cable) follows along and maintains its volume.

Not that I've ever tried it, but maybe you could use a 'cloth sim' to do the cables.

Have you modelled all the moving parts to move accurately? I guess it's difficult to know exactly how something like this will move, until it's actually moving!

Looking forward to seeing more!

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 Post subject: Re: Armored Personnel Unit
PostPosted: Wed May 18, 2016 12:03 am 
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Also, just noticing the 2 front toes are on slightly different angles. If the joints/rigging for those toes are 'hinge' joints, so they rotate in only one axis, then having 2 different angles will make it difficult to set up. If they were parallel with each other, then the end result would be more predictable.

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 Post subject: Re: Armored Personnel Unit
PostPosted: Wed May 18, 2016 10:01 pm 
Ewok
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Hey Worzel, thanks for the feedback.
I haven't 100% decided on how i'll rig the wires yet, but if needed I did keep all the curves from which I created the wires from. When modelling I did try and keep rigging in mind as much as possible, and modelled as accurate as I could with the reference I found, so that the moving parts will operate correctly. When it comes to rigging though, i'm sure ill come across a few issues, and places I need to remodel.


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 Post subject: Re: Armored Personnel Unit
PostPosted: Sat Mar 11, 2017 5:00 pm 
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That certainly looks like a huge beast to unwwrap and texture. Looking forward to the progression as you work on it :)

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