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 Post subject: Sci-Fi Bust
PostPosted: Fri Aug 07, 2015 10:45 pm 
Ewok
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Hey guys, at MDS we've just finished a module on Zbrush and Mari. Our final assessment was to create a sci-fi character based on some random attributes, for which I got female freedom fighter. Its all over now but I'm keen to repeat the process again.. hopefully avoiding the pitfalls I made the first run through. Anyway I'm just looking for feedback of any sort. Feel free to pull it apart


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 Post subject: Re: Sci-Fi Bust
PostPosted: Tue Aug 11, 2015 12:26 am 
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Very nice work! A few things... hair seems a bit too long around her jaw line. The pattern/texture on her lower neck (her left side) feels too bumpy. The underside of her nose (where nostrils are) seems very flat.

Look forward to seeing your next model! :thumbsup:

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 Post subject: Re: Sci-Fi Bust
PostPosted: Wed Aug 12, 2015 10:39 pm 
Ewok
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Cheers Worzel! Yeap all good points, and defintely agree she's possibly a bit hirsute..

I also feel like there's excess noise in the render- which is good because we've just moved onto rendering/sampling.

The part I really didn't enjoy were the eyebrows and eyelashes, if anybody has tutorials or ideas on how to get satisfying results I'd love to hear.

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 Post subject: Re: Sci-Fi Bust
PostPosted: Fri Aug 14, 2015 2:19 pm 
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Pretty decent result with short time constraint!
One thing that stands out to me most is the lack of spec on the eyes.

For beauty poster shots you will almost always have lights point towards the character's eyes just to push for more appeal, even if the light source will not be present in realistic condition.

Image

Having a little bit of light reflecting off the eyes helps pushing how 'alive' the character is.

Otherwise good work overall. :thumbsup:


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 Post subject: Re: Sci-Fi Bust
PostPosted: Thu Aug 20, 2015 10:48 pm 
Ewok
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Yeah I absolutely agree re the spec, it was essentially a rush against the deadline -wish I had the time to compose the lighting in more appealing way.

I've done another render using some of the techniques we've been learning in our latest class. I haven't had a chance to address the model or textures yet, and certainly in a couple of weeks I hope to much more dynamic hero-style lighting.. but its moving in the right direction.


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 Post subject: Re: Sci-Fi Bust
PostPosted: Wed Aug 26, 2015 1:21 am 
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Looking better! Skin too glossy?

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 Post subject: Re: Sci-Fi Bust
PostPosted: Tue Feb 23, 2016 3:03 pm 
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Reminds me of
Image
and
Image

Subsurface seems uncontrolled - overall she feels like a plastic mannequin. Tone it down, keep it subtle.
Worz is right, spec is too broad and soft. Make em smaller and more defined.
I'd also say the skin pore bump is too heavy - tone it down.
subtlety is your friend.

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 Post subject: Re: Sci-Fi Bust
PostPosted: Sun Feb 28, 2016 12:33 pm 
Ewok
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Cheers for the feedback everyone. I've started modelling the character from scratch because I got a few things wrong the first time through (scale and some topology issues).
Hope to have an updated version to share soon that addresses those points - I'm getting it ready for an upcoming rigging assessment.

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