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 Post subject: Wolf Animation test
PostPosted: Fri Jan 11, 2013 8:03 pm 
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Location: New Zealand
Getting into some creature animation now. :bounce:

Modelled and rigged a wolf, and did a quick sitting/standing test, based on reference (someone waving something above the wolf)... mostly to see how the back legs deformed. Needed some corrective blend shapes... looks OK, don't have time to make the deformations super pretty! But it works well enough for now.

I'll do another one or two animations later with this wolf. I think lying down, jumping etc would be good. Also want to do something cartoony with it, just to see...

I did an early walk/trot/run test... might post it up another day. :P

Tomorrow I start work on modelling a lioness. :-)

All done in Autodesk Maya. Playblast below. Enjoy!

:jumpclap:

Vimeo below... also link here.





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 Post subject: Re: Wolf Animation test
PostPosted: Fri Jan 18, 2013 11:01 am 
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cool awesome work, im looking forward to seeing more and what you do with a lion, there are time where i feel i should give animation another try then i have horrible flash backs about rigging :banghead:

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 Post subject: Re: Wolf Animation test
PostPosted: Sat Jan 19, 2013 10:48 pm 
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Looks great! I really like the little step the wolf does at the end.
I cant wait to see your lioness rig

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 Post subject: Re: Wolf Animation test
PostPosted: Sat Jan 19, 2013 11:20 pm 
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Thanks guys! I'm weight painting the lioness rig now, hopefully I'll have it finished some time tomorrow.

The interesting difference I found between animating the wolf vs humans was the forces on the shoulders and hips coming from the front and hind legs. I found myself using the hip and shoulder controls a lot more for little movements, which meant I sometimes stretched the body too much. It also meant I had to keep a close eye on how one end affected the other, otherwise both ends of the wolf felt disconnected.

But it was really good practice! I'm also looking foward to animating a big cat!

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