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 Post subject: Mating Call
PostPosted: Fri Dec 03, 2010 6:45 pm 
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Sandtrooper
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Joined: Mon Jun 30, 2008 8:51 pm

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Location: Wellies
Mating Call is coming :D :bounce: :clap:

Me and 15 of my fellow classmates at natcoll, doing the advanced animation diploma have been working on this group project for the last 9 weeks.
With one week to go we are looking on schedule to have a finished product next friday 10.12.2010

It is a short animation starring our poor endangered flightless bird "The Kakapo" :dance:


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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 12:13 am 
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we have finished rendering and animating! finalizing music with Misshin :D 2 days till its finished yay :D


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Love_Is_In_The_Air.jpg
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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 7:31 am 
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Location: New Zealand
Maybe it's because it's early and I just woke up... but it took a full 10secs of wtf before realising there were 2 birds in that image - I thought it was a four legged mutant bird. Too much green! Looking forward to seeing the animation though.

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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 8:56 am 
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Location: Wellington
Yeah me too, no clear silhouette, I thought the bird's wing was a leaf in the top image.


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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 11:16 am 
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lol.. she is a big girl... was one of the trickiest things to have a small character catch a big character... it'll all make sense tomorrow..


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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 12:18 pm 
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Can't wait to see the final product


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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 2:13 pm 
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Location: Wellies
chur sav! neither can i! im dreaming in maya.. kakapos everywhere... be good to see it finished and can move onto my final project.. :bounce: :bounce:
pretty proud of my class.. considering wellington didnt even finish their group project. and auckland looks like they took on way to big a project for 10 weeks.. i think their still animating.. any natcoll auckland students on here? care to elebaorate?


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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 6:21 pm 
Droid
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looks like some intense lambert shading! cant wait to see the final product, and yes, we are currently still animating..


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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 6:51 pm 
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hells yeah lambert! cool man... how long till we get to see a final product? it looks huge from what we can see from down here on utopia.. how long is it? our one with credits is 3:10.. n that was really hard to finish in 10 weeks.. long hours...


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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 7:00 pm 
Droid
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hah u will have to wait and see :)
and i feel ya on the long hours.

look forward to your release.. good luck...


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 Post subject: Re: Mating Call
PostPosted: Thu Dec 09, 2010 7:15 pm 
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Location: Wellies
chur bro! i only just got to start on my IP today... felt weird not to be working on the group project.. all though im going to finalize the sound tonight.. this industry truly does not sleep :D good luck on finishing your group project and ya IP :occasion:



a wii preview with reference and animation. i find this video hilarious. they look so alike.. the girl on the left made the blends for the character on the right.. shes truly captured herself.


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Scene02_Shot10x264animationref.mov [1.27 MiB]
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 Post subject: Re: Mating Call
PostPosted: Fri Dec 10, 2010 3:01 am 
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Location: Wellies
woo sound is finished :D will upload tomorrow night :D wait tonight..


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 Post subject: Re: Mating Call
PostPosted: Sat Dec 11, 2010 3:11 pm 
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ive been trying to upload to youtube and vimeo but when i play it on there the sound goes out of sync.. anyone else had this problem?


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 Post subject: Re: Mating Call
PostPosted: Sun Dec 12, 2010 8:41 pm 
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Location: Wellington
google for the ideal compression so that youtube/vimeo don't recompress it.


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 Post subject: Re: Mating Call
PostPosted: Mon Dec 13, 2010 11:14 am 
Death Star Gunner
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Joined: Mon Apr 27, 2009 1:21 pm

Posts: 207
Hi tktone's might i enquire into your output settings for your render?


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