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 Post subject: How's Moving Castle
PostPosted: Tue Jun 16, 2015 5:10 pm 
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Hello Everyone :smile:
From the last couple of weeks i was working on this 3d scene for my look development specialization. Finally i finished it! I would love to get some feedback please

For this 3D scene I was in charged of developing the look and feel for all cg elements my job was to create all : MODELING TEXTURING LIGHTING RENDERING DYNAMICS and COMPOSTING.


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 Post subject: Re: How's Moving Castle
PostPosted: Thu Jun 18, 2015 11:59 am 
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Great effort! Quite a task to recreate that thing!

In the image below, I've highlighted a couple of parts of the model that seem quite sharp and clean along the edges, which is quite a different feeling compared to the elements of the bottom half, which are more worn and older looking. I think those elements could blend together a bit more.



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 Post subject: Re: How's Moving Castle
PostPosted: Thu Jun 18, 2015 3:33 pm 
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I agree with Worzel, though I think the texturing on the whole upper half could use some work to get it more in line with the quality of the lower.

The composition could also use a little work. you could bring more life and detail to the landscape which feels a little dead. Adding a foreground or another layer behind the castle could would help if you don't want to rework the comp.

But its an impressive looking piece well done!

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 Post subject: Re: How's Moving Castle
PostPosted: Thu Jul 09, 2015 11:10 am 
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Good Effort, :iagree: indeed.

Just few things needed to point out-Typo - Howl's not How's

The texture seems flat without any specular. May be the composition can be better if the subject is not in the middle of the shot and also we can put some good composition for the foreground and mid ground.

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 Post subject: Re: How's Moving Castle
PostPosted: Sun Jul 12, 2015 8:40 pm 
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Thank so much guys for your feedback, I'll try to fix these things which you guys mentioned in feedback.
cheers :)

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