thanks Laz, that does, of course, make completely logical sense! i just remembered that i mustnt change the frame rate after I start to animate, and that play every frame was for particles, so i wasnt sure about the 24 frms for real time...
i do have another creepy problem with the movement of the little character i made -
Is it the leg mesh, texture or the short skeleton that causes the following distortions on the movement:
http://www.youtube.com/watch?v=Ek1X6-kwkZchttp://www.youtube.com/watch?v=3ccyNgnFa08http://www.youtube.com/watch?v=LcgbphuD3Ko