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 Post subject: Re: Speed Modelling / Animation
PostPosted: Fri Apr 04, 2008 10:31 am 
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cool. And would be good to also chuck in there some more organic stuff too? Um..I think...what about ....A BEE!!! Hey that would be awesome ;-) But your idea of texturing lighting etc too - I think maybe keep it really plain, you are only allowed to use a plain grey or something, then modelling has to stand on its own. OOO this could open a HUGE debate on whether we post wireframe of a smoothed or un! Or has that been done before ? hehe.

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Fri Apr 04, 2008 10:59 am 
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Quote:
Ship in a bottle
Suggested modeling time: 120 mins
Bobble Head
Suggested modeling time: 90 mins
Spaceship
Suggested modeling time: 90 mins
Mouse Trap
Suggested modeling time: 60 mins


These ideas seem straight out of the MDS text book - who wants to post their mousetrap project for us?


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 Post subject: Re: Speed Modelling / Animation
PostPosted: Fri Apr 04, 2008 11:20 am 
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I stole them from 3DTotal ideas thread. :twisted:

And dont just comment, come up with ideas also. Unless you dont want to, in which case, boooo to you

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Fri Apr 04, 2008 12:22 pm 
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My apologies, you're right. i think i'd be more keen for 'broader strokes' of a topic - like a theme we adhere too. Rather than be told to model a screw or a wombat or something.

but then that would defeat the purpose of 'speed modeling' so go figure :shock:


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 Post subject: Re: Speed Modelling / Animation
PostPosted: Fri Apr 04, 2008 12:44 pm 
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OK, how about...
an oven
a rabbit
a lawnmower
a NAKED CHICK

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Fri Apr 04, 2008 3:03 pm 
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I vote for animals with armour strapped onto their bodies. I'm all about that at the moment.


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 Post subject: Re: Speed Modelling / Animation
PostPosted: Fri Apr 04, 2008 7:10 pm 
what about armor with animals strapped to it?


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 Post subject: Re: Speed Modelling / Animation
PostPosted: Fri Apr 04, 2008 8:44 pm 
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Haha, I like that idea F.

Ive been talking to a few people about this, someone suggested run the comp for a week, but actually allow for a much longer time frame.

So how about time limit of say 12 hours? How long you actually take is up to you, infact how long it takes vs quality will actually be considered in the judging, but 12 hours maximum should be a goal. That ofcourse doesnt mean you can't submit a halfly completed model and finish is off after the competition has ended, or even spend longer than 12 hours aslong as you are honest.

The aim of these comps is to keep you on your toes, hopefully the competitive nature of a competition will be enough to push you to finish a project rather than let it drift off into the nethworld of lost socks and abandoned projects.

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Sat Apr 05, 2008 10:02 am 
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Laz wrote:
the competitive nature of a competition


Im not much for using lol, but LOL! That kept me laughing for a bit, kinda like saying that planes fly....... aaaaanywho this should be an interesting competition (a competitive one at that :D )

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Sat Apr 05, 2008 11:48 am 
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The appeal I find with shorter time frames, is a person can submit more than one entry. With the longer ones, more than likely less people will be able to enter as they probably never have 12 hours in thier work week to spare. Although, its not a requirement you spend 12 hours its just a maximum.

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Sat Apr 05, 2008 11:54 am 
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That's true... if you allow 12hours, people with only 3hrs to spare probably won't bother. But if the time limit is only 2hrs, then most people will be able to put 2 hours aside to try it. What do others think??

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Sat Apr 05, 2008 1:10 pm 
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I agree to the shorter time frame. Plus it really keeps you on your toes, and lets less experienced modellers practice getting their modelling up to speed and forces them to think a bit more creatively about solving problems with limited time.

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Sat Apr 05, 2008 3:15 pm 
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I also agree..the most I can spare for my own work right now is about 2 hours in a day, and I think just make the models more achievable and go for it

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Sat Apr 05, 2008 4:30 pm 
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On a slightly related but somewhat sidetracked note...how many people use Mudbox or ZBrush? I've seen an interesting speed modelling concept where the object is to speed model a highly detailed head using ZBrush or Mudbox. How it works is the forum (or a member with spare time or from some other source) provides a low poly, well built, generic head to people intending to compete, and then they get 1-2 hours to go nuts on it in either one of these applications. So the object is less about pushing polygons, and more about creative, high detail sculpting, plus it lets people practice a skill they might not normally find time to play around with.

If people are interested in this, it could either be one challenge for one of the speed modelling competitions, or an entirely separate speed sculpting competition where each week some generic object is provided that people can then transform and hyper-detail. What do you guys think?

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 Post subject: Re: Speed Modelling / Animation
PostPosted: Sat Apr 05, 2008 4:59 pm 
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Me loves that idea. Ive been really wanting to get into some high poly scultping, but ofcourse that requires actually modelling something to take into zBrush so I reeaally like this idea!! I think it could be part of the speed modelling comps.

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