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 Post subject: Oktobor Animation - MAYA VFX ARTIST
PostPosted: Thu Jul 18, 2013 4:47 pm 
Tusken Raider

Joined: Tue Jun 01, 2010 11:19 am

Posts: 37
Oktobor Animation is taking applications for an experienced Maya FX artist with strong pipeline coding/scripting skills. Applicants should be versed in Real Flow and familiar with lighting (Mental Ray) and basic compositing (Nuke) to join our post team. Practice your craft in a fun and open creative atmosphere on polished productions seen all around the globe.

In addition to the above description, all applicants must:

be an advanced user of Autodesk Maya
Pipeline coding skills in Mel and Python. C++ is a plus
be familiar with RealFlow
confidently grasp particle systems, soft bodies, fields, particle instancing/flocking, cloth dynamics, fur/hair, expressions, rigid bodies and other dynamics
be able to light and composite FX shots
possess strong competency in node-based digital compositing (Nuke)
have an "eye" for professional quality work and be able to achieve that level, an understanding of physical dynamics and natural phenomena, and have strong aesthetic and technical vision.
perform prioritized tasks in an organized, confident and efficient workflow
be able to work and problem solve independently
have the drive to take ownership and pride in tasks and interactions with others
enjoy working positively and contributing in a team dynamic
respond well to direction and client feedback while meeting deadlines
be able to learn and work within specific pipeline parameters
stay on top of current technologies and techniques

please submit applications to

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