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 Post subject: Re: Red Mars designs
PostPosted: Tue Aug 13, 2013 5:19 pm 
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This is looking so sick man, i love how you actually make functional things. Unlike me who just goes 'uh um yea... i guess its magic?' whenever i draw something lol


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 Post subject: Re: Red Mars designs
PostPosted: Tue Aug 13, 2013 8:39 pm 
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awesome work..I love that martian HQ one, great perspective on it.

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 Post subject: Re: Red Mars designs
PostPosted: Tue Aug 13, 2013 11:44 pm 
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Man thanks heaps guys! Your encouragement means a lot. Yeah functionality is the tricky part, but if you stick at it and explore it in terms of stuff that love designing anyway it definitely gets easier. But then again i guess it depends why you like designing anyway. I just personally like stuff that seems legit enough to work irl.

Heres some stuff from today.

Thinkin about what the UN would be using in 70 or so years time. HUMMVW derivative cos they'll ba all millitant like that and shit?

Three possible directions for UNOMA (United Nations Office for Martian Affairs) trucks on the Martian surface (near the end of the first book, during the militarisation of the first revolution while the atmosphere is still uninhabitable without life support).

UNOMA description http://kimstanleyrobinson.info/w/index.php5?title=UNOMA

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 Post subject: Re: Red Mars designs
PostPosted: Wed Aug 14, 2013 2:05 pm 
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i like 1st and 3rd


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 Post subject: Re: Red Mars designs
PostPosted: Thu Aug 15, 2013 11:08 pm 
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Possibilities for the Acheron research facility http://kimstanleyrobinson.info/w/index.php5?title=Acheron. The labs are situated within the Acheron fossae, with the sides of the complex sticking out both sides of the ridge. The Acheron facility is where the longevity treatment is initially developedhttp://kimstanleyrobinson.info/w/index.php5?title=Longevity_treatment.

In the second concept you can see Olympus Mons (the tallest volcano in the solar system) peeking over the south-eastern horizon. That is to say, it's rather big http://marsprogram.jpl.nasa.gov/gallery/atlas/olympus-mons.html.

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Last edited by drednorzt on Wed Sep 04, 2013 8:45 am, edited 1 time in total.

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 Post subject: Re: Red Mars designs
PostPosted: Sat Aug 17, 2013 10:25 pm 
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Some air miner variations and another idea for Acheron. An Acheron that isn't in shadow for once. And also has no clear sky for once.

And a reminder that the ideas behind these designs are not mine. They belong to Kim Stanley Robinson, in all his wonderful sciency wisdom

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The dome hiding under the cliff at the right is the facilities Rickover reactor. Perhaps there are charges set in the cliff, so if something goes wrong with it they can just set them off to bury the reactor. The sort of short term fix that humans seem to like.

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Last edited by drednorzt on Wed Sep 04, 2013 8:49 am, edited 1 time in total.

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 Post subject: Re: Red Mars designs
PostPosted: Tue Aug 20, 2013 7:40 pm 
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Martian consumer culture

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'Omegendorph': drug designed in Acheron by Vlad Taneev's medical group in the 2030-2040s. A synthetic mix of all the endorphins and opiates found in the brain's natural chemistry processed into capsules. Provide an analgesic effect and a sensation of well-being, the best feel-good drug imaginable.

Timeslip: a convention so that a Martian day, which lasts that much longer than a Terran day, can be timed with the 24-hour Terran system. Named after Philip K. Dick's novel "The Martian Time-Slip" (1964).

Descriptions from http://kimstanleyrobinson.info/w/index.php5?title=Mars_trilogy_glossary

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 Post subject: Re: Red Mars designs
PostPosted: Wed Aug 21, 2013 10:55 pm 
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very cool stuff man
I like the helmets... I want to build one...

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 Post subject: Re: Red Mars designs
PostPosted: Thu Aug 22, 2013 10:35 pm 
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Cheers Splattr. Then I challenge you to build one. I don't think it would be too hard because I based most of it off real world stuff e.g. the top is literally the shape of a hardhat. And the accessory rails are the same ones that NATO use (according to google). The curved faceplate would be interesting...

Here's a shot of the Ares, the initial colony ship for the first hundred. Shown very near it's completion, in orbit above Earth. Two days from design through modeling to render and paintover and appropriated photos from orbit.

Image

I'm still going to layout some ortho sheets so they'll come in a few days probs.

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 Post subject: Re: Red Mars designs
PostPosted: Fri Aug 23, 2013 11:35 am 
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My friend that is seriously sweet. Do you texture the model at all or just paint it on in photoshop? When you finish this project up i want to do a collab of some kind if your up for it


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 Post subject: Re: Red Mars designs
PostPosted: Fri Aug 23, 2013 2:37 pm 
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Yeah man I'd be totally down for collab. And nah I just did a straight model, and then rendered it out as a lambert with ambient occlusion. The rest was entirely painted on. I wouldn't have the patience to take that more than the modelling stage lol. I kind of like the feel of a paintover as opposed to straight render anyway, it just gets a little bit more of a hand crafted feel to it. But thats just a personal thing.

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 Post subject: Re: Red Mars designs
PostPosted: Wed Aug 28, 2013 9:28 am 
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Modular vehicles. Give a settler a fully modular vehicle and they'll do ALL the things.

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Some ideas for the Wright Valley Antarctic base where they are familiarized with the Martian equipment for a year. Since they have to live an a ship made of recycled external shuttle tanks, perhaps a lot of the structures in the Wright Valley base are also old tanks. They make for pretty damn big pre-fab structures. The central part of the base is an enclosed farm, big enough to support all 150 odd candidates (before the final hundred are chosen).

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And this is where it is IRL (closest current base is Scott Base woop woop) http://goo.gl/maps/y7UQc

And last but not least some more walker variations.

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 Post subject: Re: Red Mars designs
PostPosted: Wed Aug 28, 2013 10:51 am 
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Dang.... This is some seriously cool work mate. Loving the retro sifi blend with current tech you have going on.

Doing a great job!


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 Post subject: Re: Red Mars designs
PostPosted: Wed Aug 28, 2013 11:02 pm 
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Cheers hoax!

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 Post subject: Re: Red Mars designs
PostPosted: Fri Aug 30, 2013 10:22 pm 
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A shot of the mesa dwellings of Burroughs. This is definitely one of my favorite concepts of Robinsons. Burroughs is a tent city (like most early Martian settlements) but its tent encloses five massive mesas. Most of the city's structures are simply dug into the interiors of the rock pillars. This has the benefit of being able to use the open ground in between them for huge parks and recreational facilities. On a world of enclosed living conditions, this is damn luxurious. Also it's just a straight epic hybrid of ancient cultures and new technology.

Burroughs http://kimstanleyrobinson.info/w/index.php5?title=Burroughs

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And heres one idea (I got a whole bundle-o-sketches but I'm gonna render one or two more) for the very first habitats the first hundred live in at Underhill. Robinson repeatedly describes them as being very trailer home like, and the whole camp infact looking like a derelict trailer park.

This one I threw in some DOC hut/early Antarctic explorer vibes.

Image

They are dropped onto the surface during the few years previous to the settlers arriving, along with other big stuff like the vehicles and air miners etc. Shipped to Mars on automatic freighters.

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