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 Post subject: Make your stuff realtime. "Visit" your work!
PostPosted: Wed May 27, 2009 3:10 pm 
Tusken Raider

Joined: Wed May 27, 2009 1:05 am

Posts: 22

Location: Wellington
Ok so maybe as a 3d artist you've made some nice work.

If its less than 65000 triangles (per mesh), I can probably drag and drop it into the unity game engine, and drop in a "first person controller" and presto, you can walk around your art, as if it were a statue in a game. Easy enough to make the animations loop, if it has any too.

This is a lot easier than creating an actual game, and if anyone wants to have a go at this, pm me. I'll do this for free.

Heres what I need,

FBX format. While Unity can support multiple file formats, its easiest if you use fbx. Export using the "Embed textures" Option in your fbx exporter, so theres no manual relinking of textures for me to do.

No Blend Shapes. Unity does not support these.
Delete your history already! I'm happy to provide feedback if your work isnt "clean". Also if theres any feedback to give in terms of future optimisation, I'm happy to offer it.

Lightmapped with 2 UV sets? -SWEET. No problem.

Any questions fire away. I do this in the interests of getting to know the nzcgi community, and possibly exploring work collaborations in the future.


AC_02Sm.jpg [ 184.78 KiB | Viewed 2107 times ]
 Post subject: Re: Make your stuff realtime. "Visit" your work!
PostPosted: Fri Jul 31, 2009 12:26 am 
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Joined: Sun Feb 17, 2008 12:29 pm

Posts: 1337

Location: Wellington
I have to say, I am incredibly impressed with Unity. I have had the pleasure of using it and am currently saving for a Pro license because it is just that cool.

Beware the lollipop of mediocrity: lick it once and you suck forever

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