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 Post subject: Keystone Kapers Remake
PostPosted: Sat Sep 01, 2018 5:22 pm 
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Joined: Sat Sep 11, 2010 5:55 pm

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This is a little project I decided to work on recently after getting into Unity3D Gaming.
Its a homage to the Classic Atari2600 game which i used to love playing as a kid :lol: I guess most of yall might not even remember this one
I am not a full on game developer but learning something called Visual Scripting
which is Node based and helps artists with no coding background have something to work with,
so am trying it out by experimenting with this technique on this Game.
hopefully I am able to churn out something playable soon :oops: if not oh well its all a learning experience
:gaming:


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 Post subject: Re: Keystone Kapers Remake
PostPosted: Tue Sep 04, 2018 10:42 pm 
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Location: New Zealand
Sounds cool! Does Visual Scripting also allow coding, so that if you pick it up later, you can easily swap to doing code too on the same project? Or is it solely node based?

And learning experiences are always good! :grin:

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 Post subject: Re: Keystone Kapers Remake
PostPosted: Wed Sep 05, 2018 6:44 pm 
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Yup... you attach the Visual Scripting tool as a 'component' to the GameObject...
so you can have Both Visual Scripting and regular code within the same project and even the same GameObjects...
and the variables created by regular code can be accessed by the Visual Scripting component...
its pretty cool, so even as a beginner in coding if you are stuck with certain logic or code you can turn to the other tool :rockin:

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 Post subject: Re: Keystone Kapers Remake
PostPosted: Wed Sep 05, 2018 11:28 pm 
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Nice! :thumbsup:

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