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 Post subject: Re: Revilo : Header Comp
PostPosted: Fri Mar 07, 2008 5:01 pm 
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Yea looking groovy, for me tho, the I needs to be rethought. Before it worked because it almost looked like it was partly burried in the sand, with this one, having the bone cut that thin along the left side of the koru and not even attached to the smaller part doesnt work.

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 Post subject: Re: Revilo : Header Comp
PostPosted: Sat Mar 08, 2008 12:01 am 
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Dark Lord of the Sith
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cheers :)

Lighting is just a couple of area lights :)

mmm yeah forgot about the changes to the "i"... I was thinking of even just going solid.

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 Post subject: Re: Revilo : Header Comp
PostPosted: Sat Mar 08, 2008 8:54 pm 
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that so cool now i really want do one.

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 Post subject: Re: Revilo : Header Comp
PostPosted: Fri Mar 14, 2008 8:05 am 
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crap .. gotta finish this tonight I just realised, stupid timezones! Been working late and 2nites no diff. Will post something after I get home

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 Post subject: Re: Revilo : Header Comp
PostPosted: Fri Mar 14, 2008 2:25 pm 
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So totally ran out of time... and its pretty late here now so I formatted up a couple of versions in the likes of my last render addressing some things that where mentioned.

Added a somewhat more cg theme to it. This is still far of from what I had envisioned (jade NZCGI on a stream rock with cravings in the rock - dof NZ like bush/stream in the bg - lol) but this little thing called work got in the way.


Attachments:
inForum.jpg
inForum.jpg [ 37.82 KiB | Viewed 2797 times ]
nzcgi_bone_01.jpg
nzcgi_bone_01.jpg [ 155.13 KiB | Viewed 2804 times ]
nzcgi_bone_02.jpg
nzcgi_bone_02.jpg [ 167.12 KiB | Viewed 2807 times ]

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Last edited by Revilo3D on Fri Mar 14, 2008 2:45 pm, edited 1 time in total.
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 Post subject: Re: Revilo : Header Comp
PostPosted: Fri Mar 14, 2008 2:34 pm 
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Dark Lord of the Sith
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btw if you guys end up choosing my text in sand one... then just ask - I can reformat that into a cleaner render and make a header from that. I'd just need the time from Worzel ;)

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 Post subject: Re: Revilo : Header Comp
PostPosted: Fri Mar 14, 2008 4:20 pm 
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Hey man looks nice. Im not too fond of the teapot primitive as its pretty much a Max icon rather than general 3D. Seems abit out of place

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 Post subject: Re: Revilo : Header Comp
PostPosted: Fri Mar 14, 2008 4:29 pm 
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Looks great! I like it alot.
But I have to say, I liked it better without all the primitives.
It looked much cleaner and elegant.
Well, just one person's opinion anywho.
Good job! :)


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 Post subject: Re: Revilo : Header Comp
PostPosted: Fri Mar 14, 2008 4:45 pm 
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Hey, I really like the second one. The text stands out a lot more, but the objects in the background are still clear enough. I think I prefer it over the jade version too.

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 Post subject: Re: Revilo : Header Comp
PostPosted: Fri Mar 14, 2008 6:09 pm 
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Death Star Gunner
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I think I also like it better without the primitives. And have you added some kind of engraving to the NZCGI?


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