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 Post subject: Jack MODELLING WIPS
PostPosted: Fri Aug 29, 2014 7:43 pm 
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Jedi Apprentice
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Joined: Mon Apr 27, 2009 12:43 pm

Posts: 819

Location: Henderson, Auckland
Some Modelling wips from Jack.

I'm still not happy with his face but majority of the time he is under a mask of some sort anyways.
Also attached is a reference taken from Peabody and Sherman. This is a long the stile of hair skin etc we are looking to achieve.


Attachments:
hair reference.jpg
hair reference.jpg [ 178.59 KiB | Viewed 3851 times ]
4DanMod_WIP03.PNG
4DanMod_WIP03.PNG [ 105.73 KiB | Viewed 3851 times ]
DanMod_WIP01.PNG
DanMod_WIP01.PNG [ 151.5 KiB | Viewed 3851 times ]

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 Post subject: Re: Jack & Daniel
PostPosted: Tue Sep 09, 2014 1:42 pm 
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Jedi Master
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Posts: 1110
Loving the style there dude, awesome work man i look forward to seeing where this goes

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 Post subject: Re: Jack & Daniel
PostPosted: Fri Jul 29, 2016 2:14 pm 
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Jedi Apprentice
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Joined: Mon Apr 27, 2009 12:43 pm

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Location: Henderson, Auckland
Started doing some work on Jack a while back using Renderman here and working on the hair atm seeing if xGen will be the way to go or not.


Attachments:
13661984_1329225123771457_4482918826774361362_o.jpg
13661984_1329225123771457_4482918826774361362_o.jpg [ 37.14 KiB | Viewed 3391 times ]

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"The art challenges the technology and the technology inspires the art"
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 Post subject: Re: Jack & Daniel
PostPosted: Fri Jul 29, 2016 2:15 pm 
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Jedi Apprentice
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Location: Henderson, Auckland
working on spec through eyes just a generic HDR on the glass part of it.

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- John Lasseter -


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 Post subject: Re: Jack & Daniel
PostPosted: Fri Jul 29, 2016 2:16 pm 
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Jedi Apprentice
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Joined: Mon Apr 27, 2009 12:43 pm

Posts: 819

Location: Henderson, Auckland
I wanna do the hair something like this only issue with this one its just hair I did in zbrush which isn't going to help me out of the box after animating him.


Attachments:
13718733_1333802856647017_5602306744031519138_n.jpg
13718733_1333802856647017_5602306744031519138_n.jpg [ 20.61 KiB | Viewed 3391 times ]

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