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Doodles
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Author:  ra8id_ra88it [ Fri Jan 09, 2015 3:47 pm ]
Post subject:  Re: Doodles

nice work man, i get the feeling that the alien has the urge to give its viewer a great big slimy kiss

Author:  Worzel [ Mon Jan 12, 2015 9:14 pm ]
Post subject:  Re: Doodles

Lol.

Author:  oatestwder [ Thu Jan 15, 2015 11:30 pm ]
Post subject:  Re: Doodles

ra8id_ra88it: Haha I think he's about to eat their face.

Inspired by my Hearthstone addiction here is a doodle I started last night and finished this morning.

A Goblin, who wishes he were a Pixie.
I'm not sure if I'll do up a finished illustration for this piece, maybe just a nice render to present it.

Attachments:
The_Magic_Pixie.jpg
The_Magic_Pixie.jpg [ 802.85 KiB | Viewed 8412 times ]

Author:  oatestwder [ Mon Jan 19, 2015 12:22 pm ]
Post subject:  Re: Doodles

This is a portrait of the Goblin who wished he were a pixie, unfortunately like all young goblins he grew up and lost sight of that dream. Though even now - ruthless killer that he is - he won't hurt any pixies he comes across, And slaps anyone in the face who tells him they don't believe in them.

Attachments:
The_Little_Pixie_0003.jpg
The_Little_Pixie_0003.jpg [ 796.42 KiB | Viewed 8394 times ]

Author:  Worzel [ Tue Jan 20, 2015 12:23 am ]
Post subject:  Re: Doodles

Haha! Cool work man.

Author:  ra8id_ra88it [ Tue Jan 20, 2015 11:34 am ]
Post subject:  Re: Doodles

HAHAHA goblins vs Gnomes :D now do a gnome :D, love the sculpt man, love the detailing on the hood!

Author:  oatestwder [ Fri Jan 23, 2015 12:34 am ]
Post subject:  Re: Doodles

Worzel: Cheers man!

ra8id_ra88it: Haha yes! Ill have to do a Gnome I suppose, although I always loved the goblins more..

Couple of doodles.

Attachments:
Robot_sketch_002.jpg
Robot_sketch_002.jpg [ 533.43 KiB | Viewed 8367 times ]
Robot_Helmet_001.jpg
Robot_Helmet_001.jpg [ 825.58 KiB | Viewed 8367 times ]

Author:  ra8id_ra88it [ Fri Jan 23, 2015 5:41 pm ]
Post subject:  Re: Doodles

yeah don't blame ya gnomes are quite lame :/ man nice sketches dude, the perspective looks awesome man :D

Author:  oatestwder [ Thu Feb 12, 2015 5:09 pm ]
Post subject:  Re: Doodles

Back in LA for a few months doing some study and grinding away.

A piece from before I left not to happy with it but you've got to move on.

Attachments:
Capped_Alien_004.jpg
Capped_Alien_004.jpg [ 615.3 KiB | Viewed 8254 times ]
Capped_Alien_Turntables_0003.jpg
Capped_Alien_Turntables_0003.jpg [ 771.17 KiB | Viewed 8254 times ]

Author:  Worzel [ Thu Feb 12, 2015 6:07 pm ]
Post subject:  Re: Doodles

Cool. Made me think of the mushroom guy!

Author:  oatestwder [ Thu Feb 12, 2015 6:21 pm ]
Post subject:  Re: Doodles

Worzel wrote:
Cool. Made me think of the mushroom guy!


Thanks Wozel. Yea I realised after I was done that its pretty similar :lol:

Author:  oatestwder [ Thu Mar 05, 2015 9:03 am ]
Post subject:  Re: Doodles

A picture of a T Rex.

Attachments:
T_Rex.jpg
T_Rex.jpg [ 762.35 KiB | Viewed 8121 times ]

Author:  oatestwder [ Sun Mar 08, 2015 10:09 pm ]
Post subject:  Re: Doodles

From one of my courses out here in LA, a 'were' T-Rex!

Attachments:
Transformation_0001_small.jpg
Transformation_0001_small.jpg [ 363.93 KiB | Viewed 8093 times ]

Author:  Worzel [ Sun Mar 08, 2015 11:54 pm ]
Post subject:  Re: Doodles

Man, that's awesome! So workflow wise, at what point are you creating new parts from scratch, vs reusing what you have?

The feet at 60% look freaky!


Author:  oatestwder [ Mon Mar 09, 2015 6:40 pm ]
Post subject:  Re: Doodles

Worzel wrote:
Man, that's awesome! So workflow wise, at what point are you creating new parts from scratch, vs reusing what you have?

The feet at 60% look freaky!



haha thanks! the feet are the one thing I want to go back and redo, they don't change enough at the final form.

Workflow wise I built 0% and 100%, just bashing parts together to get a silhouette. then I created a the base human mesh and pushed that all the way to 60%, after that I needed a new head mesh, legs and tail. So I sculpted those separately then grafted them on.
Its not to hard to push the shapes as long as you have a sound low poly mesh, they stretch pretty far!

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