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 Post subject: Re: Sketchbook Surgery
PostPosted: Fri May 03, 2013 4:28 pm 
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Tortoise head.
Just playing.


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 Post subject: Re: Sketchbook Surgery
PostPosted: Fri May 03, 2013 10:16 pm 
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Location: New Zealand
Awesome! Will he phone home?

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 Post subject: Re: Sketchbook Surgery
PostPosted: Tue May 07, 2013 6:17 pm 
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Minor update. mostly toenails.
subtools are... interesting.


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 Post subject: Re: Sketchbook Surgery
PostPosted: Fri May 17, 2013 2:21 am 
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Holy crap!
Worz put me on the banner

quick... post something interesting.... umm.... umm.... hold on.

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 Post subject: Re: Sketchbook Surgery
PostPosted: Fri May 17, 2013 2:24 am 
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So this is a diving helmet I've been working on to practice zbrush and explore its uses as a hardsurface modeller - cos someone told me it could.
I challenged myself to make the whole thing soley in zbrush.
My conclusions so far... while possible to model hardsurface, its :cussing: :cussing: F%)$&*ing hard, :banghead: and If I was using maya I'd be done by now....

this is still work in progress. but here ya are.


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 Post subject: Re: Sketchbook Surgery
PostPosted: Fri May 17, 2013 2:35 am 
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And as an extra special bonus....
I've been tinkering with an Ultimaker printer.
I managed to break it, rebuild it, and I've just got everything working again.
Tweaking settings but here are the prints I managed to get out tonight.
Two in one night surprised me, but the new version of the software (CURA 13.04) seems to be way more efficient at spitting thhings out.

The first is a Bust, sculpted in Zbrush by a friend of mine (Mike Porter)
54.87mm tall
It used 2.78m of filament (2.83mm in diameter, 185° melting point)
and took 1.21hrs to print @ 10% fill

The second is a model of Warmachine I was using for pepakura experiments.
52.32mm tall
It used 5.9m of filament
and took 2.3hr to print @ 5% fill.

Forgive the crappy cell phone photos. its 1am and I can't be bothered getting my camera.


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Warmachine_Print_2013-05-17 01.08.03.jpg [ 47.48 KiB | Viewed 6319 times ]
Bust_Print_2013-05-17 01.09.00.jpg
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 Post subject: Re: Sketchbook Surgery
PostPosted: Fri May 17, 2013 10:43 pm 
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Man loving that turtle :D

and i am impressed that you got such a nice hardsurface bust thing in zbrush, while shadow box, clipping brushes, masking and hpolish are awesome, in the long scheme of things retopology and unwrapping i think its a waste of time doing it all in zbrush well thats my 2 cents on that subject.

Please post more work dude :D

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 Post subject: Re: Sketchbook Surgery
PostPosted: Mon May 20, 2013 1:58 pm 
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I agree. the tools are cool. But in my head at least, hardsurface is usually a more mechanical process. and zbrush has ZERO mechanical precision.
In discussions with some friends I've come to the conclusion that it occupies the realm directly opposite to CAD software.

In Maya, you can make things Precise & Artisitc, but you can do either, or both (or neither, but thats not important right now)
CAD is all about precision, and you have to force (or carefully plan) the artistic.
Zbrush is all about artistic, and anything remotely precise or accurate has to be forced.

that being said. the way zbrush handles booleen shapes is freaking awesome.

As with many things in life and CG, a balance is ideall.
In this case between zbrush and maya

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 Post subject: Re: Sketchbook Surgery
PostPosted: Tue May 28, 2013 5:56 pm 
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So I watched a cool Zbrush tutorial on making noses.
and I started to practice....
I broke the golden rule, I didn't use reference.
but it helped to get the hang of building detail and structure.
roughly 15min a piece.


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Nose_practice_002.jpg
Nose_practice_002.jpg [ 165.16 KiB | Viewed 6269 times ]
Nose_practice_001.jpg
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 Post subject: Re: Sketchbook Surgery
PostPosted: Tue May 28, 2013 5:59 pm 
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A practice head approx 30mins
more to follow.


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 Post subject: Re: Sketchbook Surgery
PostPosted: Tue May 28, 2013 6:00 pm 
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Same head an hour or so later...
comments welcome..


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 Post subject: Re: Sketchbook Surgery
PostPosted: Thu May 30, 2013 12:30 am 
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doodle doodle doodle


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 Post subject: Re: Sketchbook Surgery
PostPosted: Thu Jun 19, 2014 7:27 pm 
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Playing with MARI and VRAY

Base textures setup - still lots of work to do.

MARI is fun.


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awing_vray_004_firstpass.jpg
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 Post subject: Re: Sketchbook Surgery
PostPosted: Thu Jun 19, 2014 9:38 pm 
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Nice work man, zbrush is so much fun to use, haven't tried much of the hardsurface stuff myself with it so far, but definitely worth giving it a go, loving the a-wing, killer!

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 Post subject: Re: Sketchbook Surgery
PostPosted: Fri Jun 20, 2014 2:02 pm 
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cheers jayson :-)

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