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 Post subject: anthony's sketchbook
PostPosted: Wed Sep 24, 2014 11:06 pm 
Ewok
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Joined: Fri Jul 19, 2013 5:15 pm

Posts: 10
I recently participated at blizzardfest fan art festival and I like to share my work here..
I wish I uploaded WIPs here earlier (I got 0 feedbacks in gameartisan/cgland forum :cry: )
I'll prob upload personal projects here from now on :oops:


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 Post subject: Re: anthony's sketchbook
PostPosted: Wed Sep 24, 2014 11:12 pm 
Ewok
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Posts: 10
I found out CoG on her was wrong when I was composing her .. and didn't correct it(lazy) :|
didn't reduce polygons much(had no restriction) and used uvmaster to uv (lazy!)


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 Post subject: Re: anthony's sketchbook
PostPosted: Wed Sep 24, 2014 11:23 pm 
Ewok
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Posts: 10
overall finished render looked like plastic toy because it wasn't clean mesh
and uv seam-lines were all over the place :roll:

took me about 5weeks(2-3h a day)
had to learn new pipelines during it made it little longer (substance designer&painter)

used zbrush, substance painter and marmoset.


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 Post subject: Re: anthony's sketchbook
PostPosted: Thu Sep 25, 2014 2:53 pm 
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Location: Auckland
Looking pretty sweet mate.

The white looks a bit like tinfoil in some of the renders - way too reflective.
Same with the black - looks almost metal - not like something that should flex (cos its in places where it should flex)
Watch your skin tones too - the flesh doesn't fit well with the surrounding values.

Great effort over all though.
Would love to see some wip.

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 Post subject: Re: anthony's sketchbook
PostPosted: Thu Sep 25, 2014 9:40 pm 
Ewok
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Joined: Fri Jul 19, 2013 5:15 pm

Posts: 10
yay a feedback :dance:

yes I too think its too shiny and bling bling
this too added plastic toy look on it :|

initial idea was getting northface shiny puffer jacket look on black part but now I see its more shiny than metal parts :o

not much to show on wip its dynamesh->highpoly->zremesh->bake

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for texturing wip I forgot to save screen grabs, only initial head piece. // I was having too much fun with substance painter haha (it was almost same fun as painting small scale models)

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 Post subject: Re: anthony's sketchbook
PostPosted: Fri Sep 26, 2014 1:34 am 
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Haha! Yeah, there's usually a little feedback here and there. Usually better than "none"!

Great to see your work too. Definitely the brightness of some of those renders was obscuring the detail.

Nice modelling. I like the overall style.

Looking forward to more of your work and wip!

Thanks for posting! :thankyou:

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 Post subject: Re: anthony's sketchbook
PostPosted: Wed Oct 01, 2014 2:31 am 
Ewok
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Joined: Fri Jul 19, 2013 5:15 pm

Posts: 10
thx for feed back worzel!

my first go at marvelous designer.

pretty easy to learn with awesome result :shock:
def in my workflow now (initial mesh for zbrush etc)

trench coat, rendered in keyshot


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 Post subject: Re: anthony's sketchbook
PostPosted: Fri Oct 03, 2014 9:24 am 
Ewok
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Joined: Fri Jul 19, 2013 5:15 pm

Posts: 10
decided to start new project for practicing marvelous designer + lighting and render
its supposed to be live action version of spike spiegel from cowboy bebop :shock:

eames chair was free downloaded base mesh , rest is done by me 8-)
pose to start
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to MD
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future planing
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 Post subject: Re: anthony's sketchbook
PostPosted: Sun Oct 05, 2014 12:05 am 
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Cool. Marvelous designer is pretty marvelous. Tried it once, was quite impressed. You can even bring in an animated character... but that didn't go so well for me. Lol.

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 Post subject: Re: anthony's sketchbook
PostPosted: Wed Oct 08, 2014 12:20 am 
Ewok
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Joined: Fri Jul 19, 2013 5:15 pm

Posts: 10
worzel //haha I kinda used animation in this when I made cloths on T-posed char then imported rigged pose and animated it(to get folds right) It did go horribly wrong first time :sad: (but seeing all cloths-layers stacked together in one giant polygon ball was kinda awesome.) eventually I solved it by making cloths more loose on most stretched region 8-)

anyways, slow update
playing with maya hair + vray lighing was hard and slow process :(
I still need to update model with skin detail + cloth detail + disp map
and tweak hair more :banghead:

and shaders..noooo


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