Forum rules


Please attach an image to your first post so that a thumbnail is generated in the list of topics.



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: 3D architecural renders
PostPosted: Thu Aug 12, 2010 11:32 pm 
Droid
Offline

Joined: Sun Sep 27, 2009 9:36 pm

Posts: 3
Hey guys;
These are my vray renders that I did few days ago using 3Ds Max.
Image
Image
Image
Image

Comments are welcome! :lol:


Top
 Profile  
 
 Post subject: Re: 3D architecural renders
PostPosted: Fri Aug 13, 2010 8:03 am 
User avatar
Rebel Commander
Offline

Joined: Fri Feb 15, 2008 9:13 pm

Posts: 723
Hey mr glanza

cool stuff. a few comments

pic 1: cloth on bed is to rigid exp. the pillows. try adding a few wrinkles, maybe even in the texture map. although looks like your just using a procedural shader. the twigs on the vase are intersecting with the vase.the leaves on your green plant are to flat. try adding a little curl and bend to each leave.

pic 2: cool. 2nd best. same note from previous pic about the cloth. is your computer box floating? dont set all the draws perfectly in pull some out a little just to offset things and make them a little more real. is that a massive chair or a tiny computer and bed? brown wood edge texture looks off. kinda like bark.

pic 3: best by far. couches are a little hard. soften things up a little. offset each chair a little make things look more "lived in" offsetting things takes very little effort but will pay off big time.

pic 4:...cool maybe put the building in a different environment? maybe comp into a photo with better lighting.

_________________
All thats left is everything else.
Sharpo.


www.sharplin.deviantart.com


Top
 Profile  
 
 Post subject: Re: 3D architecural renders
PostPosted: Fri Aug 13, 2010 4:05 pm 
Droid
Offline

Joined: Sun Sep 27, 2009 9:36 pm

Posts: 3
Cool thanks mate; I'll look into that. Thanks for the detailed point outs :bounce:


Top
 Profile  
 
 Post subject: Re: 3D architecural renders
PostPosted: Fri Aug 13, 2010 6:56 pm 
User avatar
Administrator
Offline

Joined: Wed Feb 13, 2008 9:46 pm

Posts: 3935

Location: New Zealand
Some nice stuff there. All the wood textures look like they've just been projected over each objects overall shape, meaning one projection for the front, one for the sides and another for the top without any thought for construction of the object. Wood grain tells a lot about how an object has been made and there are common construction methods for furniture that you should follow to add to the realism of your scenes.

The lighting is cool though. The last image definitely needs something to bring it up to the quality of the others.

_________________
Roger Feron
Administrator
NZCGI
Feron Animation
Linked In


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

About Us


Contact Us


Advertise on NZCGI

Powered by phpBB® Forum Software © phpBB Group
Logo Design by - Oliver Hilbert Revilo Designs