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 Post subject: Yeefoong_3D Stuff
PostPosted: Sun Jul 24, 2011 11:13 pm 
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Hi, here are a few modeling I did. My name is Yeefoong, currently studying 3D Animation in Lifeway College. I posted some of my 2D works as well in the Finished 2D Works section. You guys can have a look and critiques ! :D

Do check out my portfolio blog :
yeefoong86.blogspot.co.nz


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File comment: Robotic fruit bowl !!
Robot_FruitBowl_resize.jpg
Robot_FruitBowl_resize.jpg [ 81.14 KiB | Viewed 9975 times ]

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Last edited by yeefoong on Thu Feb 07, 2013 1:16 am, edited 2 times in total.
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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Mon Jul 25, 2011 12:41 am 
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Sweet stuff this little basket bot as awesome very cool design, is the girl for you modeling assessment?

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Mon Jul 25, 2011 12:58 am 
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Yeh bro its for the modeling assessment. The concept is not by me tho. Its by a guy from Dominance War V. Awesome stuff.

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Sat Sep 10, 2011 11:17 am 
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A native character design.
Uses displacement map and bump map.
Sculpt and painted in mudbox, model rendered in maya.

The skin shader doesnt work really well. Especially the ear part zzz.


Attachments:
Still_Render.jpg
Still_Render.jpg [ 195.3 KiB | Viewed 9900 times ]

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Tue Feb 14, 2012 10:33 pm 
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Hi guys, This is my modeling showreel 2012. If possible pls view in HD through my vimeo channel.

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Fri Jan 11, 2013 1:45 am 
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Sculpt, Texture, Render in Zbrush, Retopo in Topogun, Comp in PS.
Critiques welcome.


Attachments:
Headbust_WIP.jpg
Headbust_WIP.jpg [ 171.34 KiB | Viewed 9529 times ]
HeadSculpt_DONE_LowRess.jpg
HeadSculpt_DONE_LowRess.jpg [ 614.23 KiB | Viewed 9529 times ]

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Fri Jan 11, 2013 1:48 am 
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Cartoon character model, Concept by Guan Jian (DominanceWarV)


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DragonGirl_02.jpg
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DragonGirl_01.jpg
DragonGirl_01.jpg [ 96.17 KiB | Viewed 9529 times ]

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Fri Jan 11, 2013 9:56 am 
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Nice work dude! In the head bust, the eyes look kinda strange... but only in the final comp. In the 3D wip images the eyes look better, so not sure why it seems different. But in the final they seem maybe too small, or too narrow?

An interesting thing that's happened between your wip and final is the loss of the eyebrow furrow - was that intentional? It seems like you were trying to add in some intensity through his expression, but in the final it's lost, so he looks a lot calmer.

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Fri Jan 11, 2013 2:32 pm 
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A fresh eye really help a lot, I agree about the eyebrow area. Its not intentional.
Going to touch it up again. Thanks again Worz.

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Fri Jan 11, 2013 3:18 pm 
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Hey Worz what do u think about this one ? I bump up the spec and darken the AO.
play with bit of level and ambient pass adjustment.
I found that its the Ambient pass that is taking away all the detail around the eye area.
Maybe my lighting is not working out that well.

Also posted the passes that I used.

Tutorial used : http://eat3d.com/free/zbrush_sss


Attachments:
HeadSculpt_SecondEdition_LowRess.jpg
HeadSculpt_SecondEdition_LowRess.jpg [ 401.18 KiB | Viewed 9515 times ]

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Last edited by yeefoong on Fri Jan 11, 2013 3:43 pm, edited 1 time in total.
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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Fri Jan 11, 2013 3:40 pm 
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Location: Auckland
Passes


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HeadSculpt_Passes_Preview.jpg
HeadSculpt_Passes_Preview.jpg [ 320.37 KiB | Viewed 9514 times ]

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Fri Jan 11, 2013 4:16 pm 
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That looks better. The occlusion is a bit strong though; he shouldn't have black inside the eyes, around the white part. Maybe paint it out a bit... it can be 'dark' but probably best to use a darker version of the skin tone, not black. Also around the nostrils it's a bit dark.

One thing modelling wise that might need a tweak (or keep in mind for the next project) is that having the brows furrowed means they're probably being pulled downwards too (the muscle responsible for that action pulls the brows together AND down), so the brows might start to flatten a bit and push a bit closer onto the eyelids. At the moment the brows feel too high... which might account for the calm feeling he had with the furrow missing... maybe. :geek:


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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Fri Jan 11, 2013 9:42 pm 
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Yeh, agree on the eyebrow. Never thought about that during sculpt. Thanks again.
Took out some of the extreme shadow..


Attachments:
HeadSculpt_3rdEdition_LowRess.jpg
HeadSculpt_3rdEdition_LowRess.jpg [ 418.49 KiB | Viewed 9504 times ]

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 Post subject: Low poly Environment
PostPosted: Sun Jan 20, 2013 12:34 am 
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Low poly environment modeling and texturing. Will post wireframe later. again crit welcome.


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Proxy_Environment.jpg
Proxy_Environment.jpg [ 250.59 KiB | Viewed 9442 times ]

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 Post subject: Re: Yeefoong_3D Stuff
PostPosted: Tue Feb 05, 2013 5:19 pm 
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Proxy Soldier.


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Proxy_RERENDER_360.jpg
Proxy_RERENDER_360.jpg [ 311.28 KiB | Viewed 9348 times ]

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